Rift Movement Poll
A downloadable game
This is a quick build that is meant to let people try the difference between wallrunning and wallhopping which you can access using a toggle in the pause menu. I can't decide whether I like wallrunning or wallhopping more, so test it out in different scenarios (free roam, speedrunning, combat) to see what you like most. When you've made your decision join the discord and vote on the poll:
Discord - https://discord.gg/rift-963154301952348220
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Carbon |
Genre | Action, Shooter |
Tags | Action RPG, First-Person, fps-platformer, platform, Sci-fi, scifi, source-movement, speed, Speedrun |
Download
Download
Rift movement buildl.rar 335 MB
Comments
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Is this a virus? (I'm just very skeptical after an encounter with a virus)
hope get multiplayer like team deathmath and other gamemodes
I prefer wallrunning but you could have both kinda like what Titanfall 2 did, I also think wallhops don't give you enough forward momentum. It would be nice if you kept your momentum when landing while in the sliding position and killathon doesn't need scores the times work fine for rankings imo, I can't wait for the finished game.
as its not a zip file i can download but not run. your previous version i can play so can you upload it like that in future versions. thank you.
Just use winrar
i like the current implementation but i think wallrunning - bouncing should not consume air points or the points should slowly regenerate because i would start gaining speed and doing a jump and suddenly fall out of the sky witch contradicts the vertical level design
can you please use .zip
hey! Just a friendly reminder that you should use .zip files with itch as it allows people to install the game with the itch app! It allso allows you to use butler to release updates that can be installed automatically!
I really dig the wallrunning as it is very reminiscent of titanfall for me personally. I also just had more fun overall with wallrunning than wall hopping. Another reason I probably did not enjoy wall hopping a lot was prolly cuz I felt the map itself supported wallrunning more than hopping which increased my movement opportunities thus resulting in more fun.
I think you should keep wall hoping because it makes your game unique
I don't see why you couldn't just add both
Why not both?